I have a game, which has quite a lot of stuff in it, and I’m trying to make the build run better. What can I do?
Use the profiler and see what parts are taking the most time, then try to optimize those.
–Eric
Are your models set to static? (non-moving models that is) Are you using texture atlas? Multiple textures requires more shader passes which decreases performance.
Have you tried using any plugins to help reduce? There are a few on the assetstore.
Here is a free one:
If you are serious in game dev and willing to drop a little money into your product; then here is a better option: