and thats my script to place effectors
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class aim : MonoBehaviour
{
public Transform targetTransform1, targetTransform2;
Vector3 pos;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
pos = Input.mousePosition;
targetTransform1.position = Camera.main.ScreenToWorldPoint(pos);
targetTransform2.position = targetTransform1.position;
}
}