What i did so far.
In the Hierarchy i created a new cube changed it’s scale and called it Base.
In the Hierarchy i also have a Spaceship object with a Rigidbody component.
Then i created a new Physic Material and changed the Bounciness value to 1.
The Physic Material i dragged over on the Base.
The spaceship position is above the Base.
When i’m running the game the spaceship is moving down slowly and then fall down through the terrain.
I want it to land vertical on the base. Once it’s landed wait 2-3 seconds and take off vertical to the same height position it landed from.
But the question/s is if i did it right by using Physic Material and why it’s falling through the terrain ?
I didn’t create yet any script for it(C#).
I want the land and the take off to be automatic i don’t want to control on my own the spaceship for now.
A screenshot of the Spaceship and the base on the right the Spaceship Inspector:
And the second screenshot the base and it’s inspector on the right: