Sorry to ask another question but I am a little stuck again… How can I make the On and Off animations in this flashlight script play only once? I know why it loops but I don’t know how to make it stop, doesn’t matter how. Thanks in advance.
using UnityEngine;
using System.Collections;
public class Flashlight : MonoBehaviour {
public GameObject Player;
Light flashlight;
bool on = false;
// Use this for initialization
void Start () {
flashlight = GetComponentInChildren<Light>();
}
// Update is called once per frame
void Update () {
Debug.Log(on);
// OnOff
if(on){
animation.Play("On"); // Make this play once
flashlight.light.enabled = true;
else if(!on)
animation.Play("Off"); // Make this play once
flashlight.light.enabled = false;
if(Input.GetButtonDown("Flashlight")){
on = !on;
}
}
}