how can i make this code more efficient for my inventory system

This is for an inventory system i need help converting some code to make it go through a for loop and make the slots based on a pre defined number of slots

	GUI.Box(Rect(SlotOne),"1");

	GUI.Box(Rect(SlotTwo),"2");

	GUI.Box(Rect(SlotThree),"3");

	GUI.Box(Rect(SlotFour),"4");

	GUI.Box(Rect(SlotFive),"5");

	GUI.Box(Rect(SlotSix),"6");

	GUI.Box(Rect(SlotSeven),"7");

	GUI.Box(Rect(SlotEight),"8");

thats just for the quick slots now i want the inventory to be like minecraft and writing out the boxes one by one will take too long

thanks

I’m not proficent at UnityScript, but I have tried to translate it by checking the reference manual. Please, be aware of possible minor syntax errors.

import System.Linq;

var slots : Rect[];
var slotCount: int;

function Start()
{
    var halfCount = slotCount/2;
    slots = Enumerable.Range(0, slotCount)
        .Select(function(i) 
            Rect((Screen.width/ 2) + (i-halfCount)*100  * Xratio,
                Screen.height / 2 + 450.0 * Yratio, 82.0 * Xratio, 82.0 * Yratio)
        )
        .ToArray();

}

function OnGUI()
{
    for(int i=0; i<slots.Length; i++)
    {
        GUI.Box(slots*, (i+1).ToString());*

}
}