How can I manage 2D maps with Tiled2unity?

Hello, I need some examples about how to manage 2d tiled maps (tmx format) with Unity, using the asset Tiled2Unity. However, I can’t find any examples about how animate a specific tile on runtime game, remove a tile, exchange a tile, etc…

Anyone who ever used this can give me some good examples?

Thanks community :slight_smile:

@fel486
I would suggest to follow this link below,

It helps you retrieving tile information at runtime.

Hope it help :wink:

UPDATE:
Example project on Github