Hi,
In March, I released my first Asset on the Asset Store: FloatyText.
Since then, my sales have been… virtually nonexistent.
What can I do to let people know about my asset? Do you guys have any tips?
Thanks!
Hi,
In March, I released my first Asset on the Asset Store: FloatyText.
Since then, my sales have been… virtually nonexistent.
What can I do to let people know about my asset? Do you guys have any tips?
Thanks!
I think the question should be “How can I improve the asset, so people can’t find a way around purchasing it” instead.
It’s a similar issue as with people asking how to market a game nowadays. Get a quality and polished product first and then reconsider the marketing.
At the moment I don’t see a functionality that people would desperately need for their projects that other packages don’t already offer.
I’m at a bit of a loss to understand why somebody would buy this in the first place. The amount of time it would take to implement this on your own is so low that it’s not worth paying for.
One of the things often overlooked about marketing is deciding whether your time is better spent on marketing or on developing another product. Marketing only works up to a point. Even supremely talented marketing experts struggle to create demand where none exists. The majority of the time it’s simply letting people know. It’s not that you’ve made a bad product. There just might be very little demand for it.
In this instance, and being that I’m inclined to agree with the two previous posters anyway, I think your time would be better spent on developing a second product. It may even be that having a second product will help drive traffic to your first product - particularly if you work on something as a companion piece or something which would work in similar games.
$10 for that!?
no wonder you’re getting no ‘sales’
A GUIText above a model for $10?
Just curious, but is there anything different between this and regular GUIText?
+1
What is the difference between your implementation and ready-made GUIText, Texture2D?
my question is… why would Unity Asset Store actually allow something so simple, and low quality like this on the Asset Store for $10? I’m not a programmer and I think I could even do that without any help.
I don’t mean to insult your work “Thimplum” but honestly $10 for this makes no sense, while there are few far more complex, cool scripting assets available for free.
Unless there is something totally unique about this asset that i’m not getting or understanding from your description and screenshot, in that case i’d apologize and just ask that you polish this up a bit, and/or change the price tag.
Yeah I don’t know but on first impression you’re showing nothing more than a built-in GuiText object with some boring text in it which makes it look like your utility does absolutely nothing that you can’t do already without it, so I’m not surprised there are no sales. You need to do something more that people can’t do already.
I believe it’s for using text as a label for 3D objects. While that’s not completely trivial, it’s not that hard, and ObjectLabel already exists and is free (plus it’s fairly well-known judging from the 27K page views), so you’d need to show some significant additional functionality in order to justify $10, or even $5.
–Eric
I guess no one wants the asset. Sometimes it just happens maybe you will have better luck making it free and using that to try and get sales from your other items. Or maybe just lowering it to $2 and then trying to tell people why they should use it over the GUIText.
This is your problem, Thimplum. The best way to market an asset is to make an asset that somebody would actually buy.
OK! Thanks for the criticism! I’m removing it now. People CAN write their own system with linear color animation, ect,.
Ahh… you can’t remove your asset. I swear it said somewhere in the License that I could stop selling it…
If you’re going to sell a ‘duplicate’ asset, another idea is for this asset to be significantly different in a non-functional way. Usually, that means performance - can you make your script more performant somehow?
Currently you’d have to send a note to the asset store people requesting that it be removed.
–Eric