How can I modify addressables to show assets per specific folder?

Currently when you make all sorts of assets into addressables, if you have something like AssetReference[] assetReferenceArray it would show ALL assets marked as addressables regardless of which type or which folder they are located in.

If possible, I’d like to modify this to show certain type of addressable assets and per location of folder.

Is there API for this? Or is this possible? If so, which script should I look into?

I’m not sure about locations, but you can constrain the type. There are built-in types such as AssetReferenceGameObject that will constrain the type for you. They also provided AssetReferenceT which you can define your own class to inherit from that to constrain to other types that they don’t have built-ins for, such as Sprite. public class AssetReferenceSprite : AssetReferenceT<Sprite> { }