I've had success modifying GameObject structure in OnPostprocessModel, and I do not need to do anything special to have the changes saved. However, when I try to make modifications to the mesh, the results are ignored.
What would be the best way to do this?
I start off by getting the MeshFilter...
MeshFilter filter = go.GetComponentInChildren< MeshFilter >();
And then with the filter I attempt to make a change...
filter.sharedMesh.triangles[ 0 ] = newtriangle;