the object is a cube which has to go up and come down acting like a obstacle which requires timing to complete
THANKS FOR YOUR HELP!!!
float speed = 1f;
float delta = 3f; //delta is the difference between min y to max y.
void Update() {
float y = transform.position.y + Mathf.PingPong(speed * Time.time, delta);
Vector3 pos = new Vector3(transform.position.x, y, transform.position.z);
transform.position = pos;
}
Use the MoveTowards function
transform.position = Vector3.MoveTowards(firstPosition, endPosition, speed);
Hey
you can use a Co-Routine and use Vector3.Lerp
IEnumerator move(Transform _transform)
{
startPos = _transform.position;
t = 0;
endPos = new Vector3(startPos.x + System.Math.Sign(input.x) * startPos.y = System.Math.Sign(input.y), startPos.z);
factor = 1f;
while (t < 1f)
{
t += Time.deltaTime * moveSpeed * factor;
_transform.position = Vector3.Lerp(startPos, endPos, t);
yield return null;
}
yield return 0;
}
What`s with “$$anonymous$$”? Is it cyber attack? "