I’ve seen in several tutorials for avatar making in Unity to check how the dynamic bone physics look by hitting the play button, then dragging the model across the screen using the axis arrows that should appear at its feet, but the arrows always disappear when I hit play and I can’t figure out how I’m supposed to drag the model around to check the physics. Is there some setting I have to change or a certain part of the screen I have to press to get it to work?,I see in so many tutorials on making avatars for VRChat, Beat Saber, etc, to test dynamic bones by pressing the play button, then moving the model around with the axis arrows that should appear under it, but the arrows always disappear for me after I hit play, so I can’t move the model at all. Is there some setting I have to change or a special place I have to click to get the axis arrows to appear again after hitting play?
How can I move a model after hitting play?,How do I move a model around after hitting play to test its physics?
I know this question was asked nearly a year ago and you’ve probably already figured it out, but for anyone else searching this up who needs help; when you click the play button, it’ll bring you to the “game” tab. Click back onto the “scene” tab up near the top, then make sure you’re using the movement tool, and you’ll be able to drag the model around and test the physics.