How can I move a object whit annother script?

I have try to move the object but i can’t get it to work.:wink:
I have test it so her.

public bool point = false;
private int points = 0;
public Text Text;
public bool Starts = true;
public GameObject player1;
void Start()
{
player1 = GameObject.Find (“Player”).GetComponent ();
}
void OnTriggerEnter2D (Collider2D other)
{
point = true;
Starts = true;
}
void Update()
{
Text.text = "Points: " + points.ToString();
if (point == true)
{
print (“funkar”);
if (Starts == true)

			{
			points += 1;
			print (points);
			point = false;
			Starts = false;
			player1 = transform.Translate (0, 0, 0);
			}
		}

You’re example is a bit difficult to understand, please put your code in proper code snippet format. I’ll just mention this, you can also create a public gameObject variable of player within the other script you want to use it in.

for example:

public GameObject _playerHolder;
void getThePlayerScript()
{
_playerHolder.getComponent<playerScript>().transform.position = new vector3 (1.0f, 1.0f, 1.0f); 
}