How can I move the camera freely with MRTK?

When using MRTK in the development of Unity VR apps, moving the main camera does not work properly and the camera cannot be repositioned. Even when moved by the camera movement button (W,A,S,D) in the simulator, it can move only up to a certain range based on the camera position (0,0,0).

However, I want to attach the camera to the object like an FPS game so that it can move freely.
I use Windows’ Mixed Reality headset. In this development environment, I would like to know if there is a way to move the main camera freely to the user’s controller like an FPS game without any problems.

Lastly, it was my first time hearing about this part, so I only followed the tutorial provided by Windows. I’m sorry.

Hi @Headbiter , I also want to implement something similar, did you din any solution?
Basically we are building an application for Quest 2 using MRTK package and I want to change the y position of player using oculus joystick.

I found a solution. If anyone else wondering, you can use MixedRealityPlayspace.Transform.Translate to translate the player/MainCamera.
Reference: Controlling Main Camera with xBox Controller (MRTK & Unity) - Stack Overflow