I am doing an outdoor scene for VR, but I’m getting huge values at Batches , Verts and SetPass call as you can see in the image below. I think is why my FPS value is very low. I already implemented lightmapping and oclussion culling to scene and it isn’t helping. Can anyone give me some advices for solving it ?
Look into: LOD, Texture Atlases, Set your stationary objects to static. I think LOD will be your biggest ally here though.
It’s Level of Detail. Basically, the further away the object is, it changes it’s mesh to a less complicated one, so it still resembles what you want…just with less detail.
An easy optimisation is creating new layers and cull them using Camera.layerCullDistances
This will avoid rendering distant objects.