Thank you for reading my question!
I have balls in my game which I wish to have a certain motion upon collision with an obstacle. Both the obstacle and the balls have a Collider and the balls have a Rigidbody 2d. When a ball hits the obstacle, it is sent on a certain trajectory by Unity Physics 2d. How can I give the balls a velocity which I choose upon collision?
I tried to disable the collisions in the Layer Collision Matrix in Project Settings => Physics 2d, but the collisions are still occurring and I don’t understand why
I appreciate any help