I would like to add a function to my game where voicelines are played in an audio source.
That means I have around 200 .mp3 voicelines, but I don’t want to make an extra audio source for everyone because that would be far too clumsy and confusing.
Can you link me to a tutorial which would best fit what I want to do?
Because I only find tutorials that show how to play music but not how to run a few hundred .mp3 files through just one audio source?
I would like to play different .mp3 voice lines through if functions, which can be random and not necessarily correspond to a fixed order.
Can someone show me a Youtube tutorial please, that shows something like that what I need?