using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Player : MonoBehaviour
{
private Text Score;
public int scoreAmount;
public GameObject eqb1;
public GameObject eqb2;
public GameObject eqb3;
public GameObject eqb4;
public GameObject eqb5;
// Start is called before the first frame update
void Start()
{
scoreAmount = 0;
Score = GetComponent();
eqb1.SetActive(true);
eqb2.SetActive(false);
eqb3.SetActive(false);
eqb4.SetActive(false);
eqb5.SetActive(false);
}
// Update is called once per frame
private void Update()
{
Score.text = scoreAmount.ToString();
if (eqb1.SetActive true) ;
{
eqb2.SetActive false;
eqb3.SetActive false;
eqb4.SetActive false;
eqb5.SetActive false;
}
if (eqb2.SetActive true)
{
eqb1.SetActive false;
eqb3.SetActive false;
eqb4.SetActive false;
eqb5.SetActive false;
}
}