How can i prevent a user from clicking and scoring twice on a given game object (prefab) that is busy being spawned. Im using tags. Im new to unity…So it’s a bit like validation i suppose. At the moment when user clicks more than once, the score is incrementing.
How can i prevent a user from clicking morethan once on an instance of a gameobjectthat is busy spawning
Just get the collider of the object being clicked and set enabled to false (then set it back to true when needed). Like this example in the docs.