How can I prevent a VR scene from being displayed on the hmd and on the screen in build?

Hello, I have a VR project in Unity 2020.3.7. I am using HTC Vive Pro Eye with SteamVR. When I make the build and I run it, on my computer screen I can see the same as the person who wears the HMD but I don’t want the scene to be rendered for the computer screen. I just want the user who wears the HMD to see the scene so I can achieve better performance. How can I do that?

Thanks.

You might find folks with more relevant domain knowledge over in the AR/XR/VR group on this forum.

That’s right! I will move the thread there. Thank you!