I’ve build an Endless Runner where you control a spaceship, which has to avoid colliding with asteroids and planets. The planets (with rigidbodies and polygoncolliders) spawn in the top of the screen and are getting deleted when they reach the lower end. But here is the problem: 'Cause the planets (and asteroids) don’t have the same speed they fly through each other, because I turned the “is trigger” checkbox on, it’s causing massive lags. How can I solve this?
Thanks in advance
NOTE: I already tried turning “is trigger” back on, but then the objects collide and causing the same problem.