I have a high res image that I would like to use for my background of my GUI menu (1600 x 1200), but I cant seem to get it right. Its either stretched or pixilated.
I'm currently using this to display my image:
GUI.DrawTexture(Rect(0, 0, Screen.width, Screen.height), MenuBackground, ScaleMode.StretchToFill, true, 10.0f);
I have also made the image true colour and given it a size of 4096.
With that current code - it looks pixilated. (I would like to keeps its ratio too)
Please help ... Thanks, Ollie