How can i prevent the camera from goin down the y axis (othographic Doodle jump camera)

Hi all

im working on a 2d vertical platformer for a study project.
With this simple code i control the camera

transform.position.y = player.transform.position.y

Now i only want the camera to go up, so i can put a collider under the camera that kills the player.

How can i prevent the camera from goin down the y axis?

if the heigt of the target exceeds the height of the camera the camera will follow. This worked perfectly, thanks alot!

var target:Transform;

function Update ()
{
if(target.transform.position.y > Camera.main.transform.position.y)
{
Camera.main.transform.position.y = target.transform.position.y;
}
}