How can i prevent this stupid auto-animator?

On every imported fbx, whenever i place it in my game, unity sticks an animator component on it. This is worse than worthless.

Anything that i want to animate, i already have an animator, and i’m placing this object as a child. The auto-added animator just gets in the way, interferes with my existing animator, and requires me to remove it every single time!. What can i do about this?

Uhm, just disable the importing of animations in the import settings. If you don’t want to disable it, you can create an AssetPostProcessor and remove the component in OnPostprocessModel. Keep in mind that all model assets will go through that processor when models are imported / reimported. So make sure you apply some kind of filtering.