Doubt!
I remade some screen of my game, from noise textures to noise shaders, animations in animator for shader Time.y, Mask effects for masking in shader using the UV.
For me it was simple code, multiplications , divide. No if statements or clip pixels. Also those shader are used one or two times in scene with no other object on top of them.
But… is slow. It was a lot faster before when everything was in textures.
So my doubt is, how can i profile the shaders? how long (ms) it takes to complete? My idea is to make like a speed test, is render the texture in this X size faster than creating a noise pattern in shader?
How can i figure out those things out?
Thank you in advance!