How can I randomize the speed of enemy movement?

How can I edit the following script so my enemies follow the player at a random “moveSpeed” between 5 and 10?

var target = GameObject.Find("aggro").transform; //the enemy's target
var moveSpeed = 10; //move speed
var rotationSpeed = 5000; //speed of turning
var myTransform = this.transform; //current transform data of this enemy

function Update () {
 target = GameObject.FindWithTag("aggro").transform; //target the player
    myTransform = this.transform;
    //rotate to look at the player
    this.myTransform.rotation = Quaternion.Slerp(this.myTransform.rotation,
    Quaternion.LookRotation(target.position - this.myTransform.position), rotationSpeed*Time.deltaTime);

    //move towards the player
    this.myTransform.position += this.myTransform.forward * moveSpeed * Time.deltaTime;
}

add this:

function Start() {
    moveSpeed = Random.Range(5,10); //the moving speed is chosen randomly between 5 and 10
}

change
var moveSpeed = 10; //move speed

to


var moveSpeed : int = Random.Range(5,10);