For my mobile game, I have a character that can blast through a bunch of circles.
When you collide with a circle, it’s supposed to “pop” with an effect. To avoid creating particle system objects at all these circles, I have ONE “pop” effect on my player and would like to trigger it on impact with a circle.
The problem I am having is that you can potentially hit many circles in quick succession, and the particle system wont trigger for each collision because it hasnt finish “playing” the last time (even though the pop effect is quick).
How can I get around this?