I want to get the raycasthit info between colliders and ray instead of triggers, but when i use Physic.Raycast(), triggers are also detected. Does anyone knows how can i manage it?
I want to get the raycasthit info between colliders and ray instead of triggers, but when i use Physic.Raycast(), triggers are also detected. Does anyone knows how can i manage it?
There is a setting in the physics manager to turn this behaviour off