Hi! I have small game for Android, but size is 14.8mb.
In my editor.log is written: Textures 153.0 kb 3.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 89.8 kb 2.0% Levels 21.3 kb 0.5% Scripts 190.5 kb 4.2% Included DLLs 3.9 mb 89.4% File headers 24.6 kb 0.5% Complete size 4.4 mb 100.0%
Where are the other 10.4 mb??? How can I reduce the size of Android game? Thank you for answers.
I guess itβs the engine itself that takes those 10 mb. Just deal with it. =)
Do you use unity 5? Mine compiles to 19 MB empty
same question, please help!
In the player settings you can change the device filter to be ARMv7, x86 or both. IIRC the later is the default, but if you do not want to support x86 (=Intel android device) you can set it to ARMv7 only and reduce file size greatly.