How can I remove constant errors from the EditorWindow

How can I remove the constant nagging from the console:

!IsActive () && !m_RunInEditMode

Assert in files: ..\..\Runtime\Mono\Monobehaviour.cpp at line:470

I've tried just using the example script from ScriptReference/EditorWindow but I still get the error.

Okay I found the solution to my problem.

I had c# class library that, when built, would copy itself into Assets\Scripts\Libraries\ and it would also add its dependencies, which was UnityEngine.dll and UnityEditor.dll to the same folder.

I set it up to build into that folder by changing the Output Path under Properties->Build->Output at the class library in Visual Studio 2010.

The problem went away when removing UnityEditor.dll from that folder. I guess Unity3D doesnt like importing things twice.

So what I did then, to further automate the process was to edit the Properties->Build Events-> Post-build event command line to the following:

Del "UnityEngine.dll"
Del "UnityEditor.dll"
Del "nunit.framework.dll"
Del "My Library Project.pdb"