The desired effect I want for my game is to be able to see a sphere with a texture inside of it, and only
see the inside of the sphere (So the part facing toward the camera is not visible, but the inside is). I have
gotten this effect from blender by importing, but it wasn’t intended. How could I do this? (It can be using Unity, or if you know blender a way to do it in that would be appreciated as well). Thank you
Flip the direction of the face normals in blender, so they point inside.
Thank you, it worked!
Sorry but I encountered a problem… How can I get the texture inside the sphere to look good? Is it the same as texturing the outside?
I’d just UV-unwrap the inner faces then. Should be similar to unwrapping an outside sphere.