I’d like to rework/tweak several aspects of the physics and/or collisions for my game. For example, allowing collision events to happen, without having to add a collider and/or a rigidbody to the gameobject(s). How can i accomplish this?
The game is in 2D, if this means anything.
P.S. This question was originally rejected 4 no. apparent raisin, with no feedback as to what was wrong with it. Because i could not find any raisins why it would be rejected, i assumed it was in error, and am posting it once more. If you feel I’m “wrong” then feel free to reject it once more, but do me the honor of letting me know whats wrong with this completely legitimate question.