Hi everyone, is it possible to run functions in succession without them being inside of one another?
for example, let’s say I have four functions;
FadeIn();
ContinueButton();
FadeOut();
In this example, I’d like to have a GUI button in ContinueButton that waits for the player to press it before the camera fades out in the previous function. However, I’d like to do this without putting FadeOut inside of ContinueButton’s GUI.Button event, rather having it just allow the next function to run when the button is pressed. So far, when I run the program FadeOut will obviously just run at the same time.