I try to use UNITY_SAMPLE_SCREENSPACE_TEXTURE like
half3 bump=UnpackNormal(UNITY_SAMPLE_SCREENSPACE_TEXTURE(_NormalTex,i.uv.xy));
But I got no bump in my vr scence.
using URP 10.5.1,unity 2020.3.13f1c1,Open VR
In scene view:
In running game view:
nevermind i just find out i forget to enable the CBUFFER_START(UnityPerMaterial)…