Is there a way to sample the Depth of the Volumetric Fog in HDRP? I want it to mitigate the effect that a Custom Post Processing effect has on parts of the image with a dense volume in front of a distant background. Any idea?
Thanks
Is there a way to sample the Depth of the Volumetric Fog in HDRP? I want it to mitigate the effect that a Custom Post Processing effect has on parts of the image with a dense volume in front of a distant background. Any idea?
Thanks
You should look into this folder of HDRP source code for informations.
In theory, what you want to do should be possible: You want to bind the volumetric fog buffer (a 3D texture mapped in the camera frustum) and sample it in your post process.
Please share any progress if you will make any. I am also interested in such operations.
I’d also be very interested, if you or anyone ever finds a way to do this.
Thanks! I’ll browse through it and see what I can find