Hello, I am an intermediate user of uinity, I started using it nearly a year ago,
and have a question. Right now to save and load a game, I store everything I want to save into
a hashtable, then I use the propertylistserializerr from the wiki to save it to an xml file.
So what I would like to do is save the hashtable as a playerprefs key/value pair. The propertylistserializer does not work for ios or android, and I would very much like to target those with my program. Any ideas?
-Patrick