I just started in Unity a couple of weeks ago and gone through the Roll A Ball tutorial and a couple others. But something that keeps causing problems for me is that if I make a mistake, I usually have to start from scratch because “ctrl + z” is an ineffective way of getting me back to the point when everything still worked. How can I make a save state of the game as it is then reload to that point after I make mistakes? Ideally, I would like to have many different save states for each project. This would save me a great deal of time.
Thanks for any advice!