I want a physics debugger. So i could display,at the same time, all the colliders,ridbodies…etc of the actual scene. Is there any options for that in Unity3D or it’s an app i have to make myself ??
thats something you will have to write yourself
colliders are visible on the selected object, rigidbodys are just components on regular game objects so “just there” but the rest of the physical properties are not shown, depending on what you want not even accessable.
Ok, cool another project on the pile but i should prioritize this one. I think it’s really needed!