how can i see something inside from outside?

hi, all,
how can i see something inside from outside? I want to monitor my player in another camera( Navigation map), but once the player goes into houses, my supervising camera can not see her. how to solve this problem? thanks!

You could switch the house’s shader to a transparent one.

You could put the house on a different layer, and change the culling mask of the supervisor camera so it doesn’t render the house layer.

–Eric

I am sorry that i haven’t described my question more clearly.

PS Eric5h5: I know what you said, but I need my house still appears in my supervisor camera. if it disappeared, it desn’t make any sense in the supervisor camera. can I add a light component to my player, then the light can penetrate through the house, then the camera knows where it is.

PS Daniel:
If I switch the shouse’s shader to a transparent one, my main camera will also see my house as a transparent object. that’s not what I want.

Put it in a nut shell, I want to create a navigating map through another camera, what should i do to track my player, wherever it is, both inside or outside.

I would try something as follows: Add non-transparent walls and ceiling for the house which is but to layer that is ignored by by supervision camera. Then you have semitransparent walls and ceilings that are put in layer ignored by regular camera.

How about using a shader like this one?

–Eric

Hey, eric, thanks a lot, I think this is the terminal solution for my transparent issue.