I am a programmer and frequently use the Debug mode in the top right corner of my inspector to see the protected variables in my script, and when setting this to debug the transform inspector is altered to and shows me the Local Rotation (Quaternion), Local Position (Vector3) and Local Scale (Vector3). This is normal behavior as far as I know.
The problem is that when switching back to normal (from debug) my transform inspector stays the same as when in debug mode and that is frustrating. Is this a bug? If not, how can i fix it?
I am using the latest version of Unity.