How can I see the polygon count of an imported object?

I know about the statistics window which measures triangles, but is there a way I directly can see the polygon count of an asset in the Project folder? The Inspector doesn’t seem to say…

if you select the actual mesh from project folder, it should show this
(sometimes the preview window can be minimized so need to drag it bigger from that titlebar)

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Well, the problem with that is that my imported object contains about 200 meshes…

But thanks for reminding me of that preview window. I see it when I click on the top level object, so I wonder why the polygon count is missing from that view?

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maybe editor tool something like,

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Thanks, that seems to work most times (strangely doesn’t work with the longbow in the InteractionSystem scene from Valve’s SteamVR).

Also a bit weird that this script reports 12 million polygons in a scene for me, while the statistics window reports 20 million…

Maximum how many numbers of vertices and triangles allowed for a mobile-friendly 3d model?
Here I am considering the main player of the game so it needs to look nice compare to other environment objects.