using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class selectable : MonoBehaviour {
Rect rect;
Vector2 SM;
Vector2 EM;
public Texture aTexture;
public script Player;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
rect = new Rect(SM.x, Screen.height - SM.y , EM.x - SM.x, - ((Screen.height - SM.y) - (Screen.height - EM.y)));
if(Input.GetMouseButtonDown(0))
{
SM = Input.mousePosition;
}
if(Input.GetMouseButton(0))
{
EM = Input.mousePosition;
}
if(Input.GetMouseButtonUp(0))
{
SM = Vector2.zero;
EM = Vector2.zero;
}
}
void OnGUI () {
if(SM != Vector2.zero && EM != Vector2.zero)
{
GUI.DrawTexture(rect, aTexture);
}
}
}