I have a sort of complicated audio issue. It has to do with reverb.
I want to take the reverb of a sound, and adjust its spread, spatial mix, position, etc in real time, independent of the original, dry sound.
So basically, I want there to be the dry sound coming from one AudioSource, and have the reverb of that sound, generated in real time, emitting from a different AudioSource.
I know there are ways to record audio into an AudioClip in real time in Unity. I was imagining something similar would be done for this. Any help would be greatly appreciated