How can I send reverb output to an AudioSource in real time?

I have a sort of complicated audio issue. It has to do with reverb.

I want to take the reverb of a sound, and adjust its spread, spatial mix, position, etc in real time, independent of the original, dry sound.

So basically, I want there to be the dry sound coming from one AudioSource, and have the reverb of that sound, generated in real time, emitting from a different AudioSource.
I know there are ways to record audio into an AudioClip in real time in Unity. I was imagining something similar would be done for this. Any help would be greatly appreciated :slight_smile:

If you bring the reverb’s dry level all the way down (maximum attenuation), you’ll only hear the affected (reverb) signal. Now, if you route your dry source to one audio mixer, and your reverb to another, you can control your dry and affected signals independently. That is, changing the reverb’s parameters only affects the reverb signal. Is that what you’re looking for?