I’m new to Unity and I’m working on project with mecanim avatar walk in combination with Kinect. Maybe I’m just missing something very obvious, but I’ll be glad if someone can explain to me cause it’s driving me crazy. I’m using scene from mecanim sample and trying to access joints in BotControlScript through Animator or getComponent.
The thing is, I need to access avatar’s leg joints and set their angle manually in script, in order to set avatar’s pose or even influence walk in progress.
I’ve searched forums and Unity documentation and found that I need something like Animator.SetIKPosition, but in that case Unity is doing movement to point for me and I need to edit particular joints separately.