I apply box collider to character bone. I rotate it, then I execute animation, but when I execute animation, box collided return to default position. How can I set collider to keep it position when execute animation
Make the collider the child of the character bone.
Assuming that you want the collider to stay in its position all the time : add a rigidbody to the collider, untick “use gravity” and freeze the X,Y and Z position in the dropdown menu called “Constraints”
assuming you want the collider to move with the animation : leave out the rigidbody part
I want box collider crossed with hand, and when execute animation, it always crossed with hand. I rotate to make it crossed with hand, but when excute animation, box collider, won’t keep position, I want it always crossed with hand. I don’t know to freeze X,Y,Z box collider position .