I am creating a mobile car racing game that features realtime reflections. The shaders I have created are heavily modified versions of the legacy reflective shaders. I have made the shaders so that if they do not have any reflection cubemap, they default to the cubemap used in the RenderSettings. This cubemap is the one that I would like to use for the realtime reflections. The realtime reflection cubemap is a rendertexture, and thus, Unity throws an error saying that RenderSettings.customReflection can only be a cubemap. How can I assign my rendertexture as the default reflection source?
BUMP…
BUMP>>>
File a bug report. TRIPLE-BUMP!