I want to blend atlas texture and mask texture made by atlas texture.
I could create mask texture on Unity4.6.2p2.
But Unity4.6.3p1 sets SpriteAtlas Texture as Non-readable.
How can I set SpriteAtlas Texture as readable.
I want to blend atlas texture and mask texture made by atlas texture.
I could create mask texture on Unity4.6.2p2.
But Unity4.6.3p1 sets SpriteAtlas Texture as Non-readable.
How can I set SpriteAtlas Texture as readable.
I know that I cannot edit SpriteAtlas of SpritePacker in inspector.
you can do it with here in inspector check box is for that