Not sure why Unity is doing this and I may just be dumb but I cannot find a way to swap to the correct button, it is using the trigger to pick up the grab interactable instead of the grip.
Never mind im dumb
Well I would like to know the same. Can you tell me how did you do that?
Hey @samvid ,
Depending on which XR Controller you are using, but if you are using the XR Controller (Action-based)
, you will want to modify the Select Action binding (either using the referenced .inputactions file or the direct binding if you are not using an asset reference).
If you are using the
XR Controller (Device-based)
, you can change the Select Usage dropdown.Is there any way I can do this for a specific interactable only using the action based XR controllers? I’d like to have my backplate be grabbable with the grip button, but if I bind the Select action to gripPressed, all Interactables will respond to the grip button.
That’s what I’m trying to figure out as well.
Teleporting and grabbing both use the select action to operate and there doesn’t seem to be a way to change what action they use to activate.
If I want to be able to grab and teleport with the same hand using the ready made scripts, it is pretty messed up.
Anyone find any solution for this? @VRDave_Unity
I’m trying to do the same thing, any solution? I’ve seen Pavlov do this with mags being grabbed with trigger and guns being grabbed with grip.
Any solution you got bro