Blitting will just alpha blend the transparencies to what is “below” it, and RenderTextures doesnt have a SetPixels() method, so how am I supposed to set alpha values to a RenderTexture?
Thanks,
Blitting will just alpha blend the transparencies to what is “below” it, and RenderTextures doesnt have a SetPixels() method, so how am I supposed to set alpha values to a RenderTexture?
Thanks,
Blit uses standard rendering, so it gives you the same control. Try setting Blend Off.