Hey guys, I was wondering if I can get unity to ignore models in my blend file. E.G. I want to automatically import BOX1 but not BOX2 but I want to be able to save them both in the same blend file the usual way.
You can put BOX2 in a different scene in your .blend file, then go back to your original scene. Whichever last opened scene in your .blend file is the one used when being imported into Unity.
Or export your BOX1 as an fbx and use that.
Great! The “New scene” is actually much better that I had hoped for. Thanks alot.