The asset is at this (https://github.com/fholm/unityassets/tree/master/VoiceChat/Assets/VoiceChat)
on GitHub. There is also a manual but i can’t understand the part when he says:
To start recording audio two things
must be done, when your game is
running grab the VoiceChatRecorder
instance by accessing the static
property VoiceChatRecorder.Instance.
The other part of the manual seems pretty easy but i don’t think it is updated for Unity 5.x and i don’t have a clue.
Thanks for answering